GW_60010599001

Necromunda: Underhive

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Deep below the nightmarish, polluted hive cities of Necromunda, in the

twisted, dark tunnels of the Underhives, rival gangs fight to the bitter

end for personal power, survival and the honour of their Houses.


Designed for 2 players, this is a game of tactics, skill and absolute

ruthlessness, set on the iconic hive world of Necromunda. Players choose

1 of the 2 included gangs in the box, and fight brutal skirmishes on

the game board using everything at their disposal – ducking behind

barricades to survive withering hails of gunfire before popping up and

shooting back, placing and overriding traps, using the decrepit,

crumbling corridors of the Underhives to unleash precise strikes before

scurrying back into the dark. Survival in the Underhives is a difficult

and desperate business, where violence is often the only option.



The Book



Necromunda: Underhive comes with a 104-page softback book containing all

the background and rules needed to immerse yourself in the bleak

industrial hellscape of Necromunda. It contains an introduction to the

Imperium of Man, the role of the Hive worlds within that Imperium and

descriptions of a typical Hive structure, along with in-depth

explanations of the history of Necromunda, its main cities and the shady

characters who populate them. Detailed descriptions of the battles that

occur daily in the Underhives, and the bounty that these battles are

fought over, provide the inspiration for your games.



The Rules



Also contained in the book are all the rules you need to play, from the

basic mechanics of line-of-sight, movement and combat to advanced rules

such as moving a group of models together as a team, interfering with

close combat, injuries, tactics cards and even running away! The basic

rules include their own scenario, designed to ease newcomers into the

game – this uses its own special game tile, which is printed on the

inside of the box.



There is a complete Underhive Armoury – this is a list of the weapons

you’ll find included with the miniatures in the box, with complete rules

for using each in games. Included are ranged weapons, close combat

weapons, wargear and grenades. There is a guide to creating your own

House Escher or House Goliath gang – this contains a full breakdown of

the types of gangers available, and the weapons, wargear and armour each

can use. There are even suggestions for names – the denizens of the

Underhives need to be titled appropriately…



6 scenarios are included in the book, each of which shows you how to

configure the game tiles, how to set up the combatants, the special

rules that the scenario requires and the victory conditions.



The Cards



A major part of Necromunda: Underhive is the included tactics cards.

These add a certain anarchy to your games – after all, there are few

real rules in gang warfare – and represent the different schemes and

tricks employed by Houses Escher and Goliath. They are separated into 3

distinct categories: Gang Tactics, which are 20 cards usable by any

House; Escher Tactics, 4 cards usable only by House Escher gangs and

Goliath Tactics, 4 cards usable only by House Goliath gangs.



As well as these, there are 42 Profile cards: 10 of these feature named

House Escher fighters, with their statistics and capabilities listed for

reference in-game, and a further 10 do the same for House Goliath.

There are 22 blank Profile cards, which you can use to create your own

fighters and build your very own Necromunda: Underhive gang.



The Miniatures



You get 2 complete, 10-model gangs with Necromunda: Underhive, 1 representing House Escher and 1 representing House Goliath.



House Goliath



The gangers that fight in the name of House Goliath are hulking brutes,

each a pillar of muscle and pent-up violence ready to be unleashed. Far

larger and stronger than an ordinary human, they flaunt their strength

wherever they go and it is difficult to ignore the air of brutality

which Goliaths wear like a mantle.



Assemble your Goliath gang with the following included components:



- 10 bodies – 2 each of 5 unique designs – each wearing furnace plate

armour. These have been designed with specific weapon options in mind,

though of course you are free to model them as you see fit;

- 20 heads – 2 each of 10 unique designs – 4 featuring respirator masks.

There are 10 mohawks, which can fit onto whichever head you choose;

- 10 chest plates, in 5 unique designs, with shoulder pads and leg plates for each miniature;

- Weapons! There are quite a lot of these: 2 brute cleavers, 2

spud-jackers, 4 stub cannon, 2 combat shotguns, 2 ‘Renderizer’ serrated

axes, 2 automatic grenade launchers, 2 power hammers, 2 plasma

combi-stubbers, 2 ‘Krumper’ rivet cannon and 2 stub guns are included,

along with additional frag and krak grenades, 2 sheathed knives and 4

sets of stim stashes.



House Escher



House Escher is unique among the great Houses of Necromunda, for its

gangs are made up entirely of women. Masters of pharmaceuticals and

chemical manipulation, what an Escher may lack in terms of raw physical

strength, she more than makes up for in speed, skill and sheer psychotic

flair.



Assemble your House Escher gang with the following included components:



- 10 bodies – 2 each of 5 unique designs – each wearing flak armour.

These have been designed with specific weapon options in mind, though of

course you are free to model them as you see fit;

- 18 heads – 2 each of 9 unique designs – 4 featuring respirator masks.

There are 14 different hairpieces – 2 each of 7 different designs –

which can fit onto whichever head you choose;

- A huge selection of weaponry: 6 lasguns, 8 laspistols, 6 stiletto

blades, 2 shotguns, 4 power swords, 2 autopistols, 2 shock whips, 2

needler/bolters, 2 plasma pistols, 2 chem-throwers and 2 autoguns, along

with additional frag, krak and choke gas grenades, 4 sheathed stiletto

blades and 2 sets of chem-synth packs.



Included are 25 round plastic bases – 15 x 25mm and 10 x 32mm – which

feature sculpted details matching the aesthetic of the game tiles.



Gaming Content



On top of this are the components you use to build the Underhive environment for playing games and scenarios:



- 9 unique, double-sided tiles, which are placed together in myriad

configurations to represent the dark corridors and tunnels gangs

skirmish within. The detailed boards feature walls, caved-in sections,

missing floors and toxic spills;

- A frame containing 9 barricades, 5 loot crates (which can be modelled

with or without a lid, allowing you to see the prizes within), 2 frag

traps, 1 melta trap, 1 gas trap, 5 free-standing command terminals, 1

free standing reliquary, 1 beast’s lair (represented as a manhole cover

with a sinister mutant’s tentacle bursting forth) and 1 priority token;

- A frame containing 7 heavy bulkhead doors to use in games, with optional handles for 2;

- A set of card tokens, including 5 ducts, 3 melta traps, 2 arc of fire

templates (1 for 25mm bases, 1 for 32mm bases), 24 ready/pinned tokens,

16 fire/out of ammo tokens and 16 single wound/two wound tokens.



And, finally, the dice and templates you need to play:



- 16 six-sided 16mm dice in yellow and black: 6 standard dice with a

Necromunda icon in place of the 1; 6 injury dice; 2 scatter dice and 2

ammo dice.

- 2 blast templates and a flame template, in clear orange plastic;

- A 12 clear plastic range ruler.


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