Sometimes bravado is better than bravery.
Always sure of himself and possessing a desire to impress, Lando Calrissian leads Rebel missions with a self-confidence rarely seen in a battlefield commander. Fortunately for him, he has the skills–and luck–to back up the bravado and soon you’ll be able to use Calrissian’s abilities to shape your strategies with the Lando Calrissian Commander Expansion for Star Wars: Legion!
Although he may be known as quite the sharpshooter, Lando Calrissian brings more to a mission than just his skill with a blaster. His three signature command cards give him the chance to influence your entire army’s strategy at key points of a battle and playing the right card at the right time could shift the momentum in your favor. What’s more, as a commander, you can equip Calrissian with an array of upgrades that further enhance his ability to help friendly units.
In our announcement, we told you about Lando Calrissian’s knack for making contingency plans that give you the freedom to use even more command cards. Join us today as we reveal the rest of his command cards, his flawed card and explore new ways he can be customized for battle!
Lucky and Good Effective commanders make the most of the units under their command, deftly maneuvering them across the battlefield and using their individual strengths to gain the upper hand. When this isn’t enough, the best commanders take it upon themselves to singlehandedly save their armies from certain doom.
Lando Calrissian thrives on bending the odds of desperate situations into his favor and his command card Idiot’s Array gives him the chance seize victory when everything seems to be stacked against him. Already a great shot with his X-8 night sniper pistol, this card adds the Gunslinger and Marksman keywords to his repertoire for the round, giving him the opportunity to make two ranged attacks and to spend aim tokens to manipulate the results of those attacks.
Even the most legendary characters would be lucky to generate enough aim tokens to take full advantage of this opportunity on both attacks, but Lando Calrissian makes his own luck. Waiting to play Idiot's Array later in a battle only increases his chances of playing a winning hand. Depending on which command cards are in your discard pile, Calrissian can gain up to three aim and three dodge tokens when he plays this card, giving him everything he needs to launch two powerful attacks while remaining relatively safe. In fact, with three aim tokens and the Marksman keyword, Calrissian is all but guaranteed to do the maximum damage with both his Gunslinger attacks combined with his Sharpshooter 2 keyword and the Pierce 1 of his pistol.
Even though Calrissian’s shots are sure to count, facing down two enemy units is still a risky proposition. Unless he brings them all down, Lando can expect return fire and these shots could pile on the damage. Fortunately, his innate Uncanny Luck combined with the three dodge tokens from Idiot’s Array should help him weather this blistering fire, especially if he’s heightened his Situational Awareness and can spend his dodge tokens to cancel critical results.
The Rebel troops he fights alongside won't be able to benefit from Calrissian's personal dodge tokens, of course, but he still has ways of helping them out. In these situations, a Portable Scanner is a particularly useful tool that Calrissian can use to keep his troops safe. The benefits get even better when pairing this key piece of equipment with some extra Vigilance that allows a friendly trooper unit at range 1–2 or two corps trooper units at range 1–2 to retain a dodge token for the next round, especially if they're Nimble Rebels who can continually avoid damage after spending a dodge token.
High Stakes When your back is up against the wall, sometimes all you can do is go All In . This command card can set up a devastating offensive turn if all your units are in place. Lando can potentially affect a large number of enemy units the turn he plays this card, adding two observation tokens to each enemy unit within range 1-3 and in line of sight. These useful tokens can be spent by friendly units to reroll an attack dice targeting the affected unit, increasing the odds of getting in effective attacks. Unfortunately, Lando will have to put himself in danger to get the most out of this card but can increase his odds of survival and a more effective attack during his activation by gambling on the dice results. Adding or removing dice as a result of this effect happens after rerolls, so Lando can put the odds in his favor with reroll effects like his own Uncanny Luck, aim tokens. and the observation tokens granted by this card. Bear in mind that the results are checked for adding or removing dice before you modify dice results for things like surges, so you will have to actually roll the crit or block results as opposed to converting a surge result to either.
Pressing Your Luck Some say if you play the game long enough you are bound to lose, and every gamble has consequences as well as rewards. Sometimes external factors alter the deal , and your fallback plans are no longer an option. Lando’s flawed card can create some narrow choices the round it is played against him but the effects can be properly planned for. As the opponent likely cannot play this card until the 4th battle round, you can play all three of Lando’s cards in the first three rounds should you need to and then plan on using another command card from your command hand the turn your opponent wants to trip Lando up. Readying upgrades like on your other units, prior to round 4 or having Lando seize the initiative will also help keep options open when the chips are down.
Senior Scoundrel
Lando Calrissian can talk himself out of almost any situation. But when he can't, he relies on more than just luck to get him through tricky situations.
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