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GW_99220599026
As the gangs of Necromunda venture into the barren ash wastes, they'll need all the help they can get to face the horrors ahead. Show the undaunted might of House Goliath with this themed dice set, containing all the different types of dice you'll need for games of Necromunda – including D6s...
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GW_99220599024
As the gangs of Necromunda venture into the barren ash wastes, they'll need all the help they can get to face the horrors ahead. Show the harsh wisdom of the Ash Waste Nomads with this themed dice set, containing all the different types of dice you'll need for games of Necromunda – including D6s...
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GW_99220599022
As the gangs of Necromunda venture into the barren ash wastes, they'll need all the help they can get to face the horrors ahead. Show the doughty industry of the Ironhead Squat Prospectors with this themed dice set, containing all the different types of dice you'll need for games of Necromunda –...
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GW_60040599038
With the opening of the Great Rift, the planet of Necromunda is plunged into lawless darkness. As factions vie for control, an assassination brings House Helmawr to its knees – opening a power vacuum that may doom the whole planet. Choose your side in the Succession campaign, and fight for the...
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GW_99120599034
Maulers are bulky, heavily armoured vehicles, perfectly suited to the gang members of House Goliath. Their hydraulic drive combines tracks and wheels to keep moving regardless of the terrain, while a front-mounted power ram inflicts horrendous damage on anything foolish enough to stand in its...
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GW_60050599016
The Squat clans of Necromunda have mined, traded, and survived on this dangerous planet for 10,000 years. Prepare to plumb new depths for victory (and riches) with this 26-card deck of tactics and tricks for the Ironhead Squat Prospectors, including blank Fighter cards for tracking your work...
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GW_99120599054
The Guild of Coin rules the roads of Necromunda. They transport material between hives and, for a hefty price, they'll even smuggle weapons and people. Crossing the arid, violent, and irradiated ash wastes is a risky business, so the guild employs convoys of Cargo-8 Rideghaulers. These...
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GW_99120599043
The Guild of Coin rules the roads of Necromunda. They transport material between hives and, for a hefty price, they'll even smuggle weapons and people. Crossing the arid, violent, and irradiated ash wastes is a risky business, so the guild employs convoys of Cargo-8 Rideghaulers. These...
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GW_99120599037
Ever practical, Orlock gangs employ light four-wheeled vehicles to navigate the harsh terrain of the ash wastes. These Outrider Quads pack serious firepower into a swift (and impressively loud) frame, offering support to the House of Iron whenever and wherever it’s needed. They also act as...
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GW_99120599036
Ash Waste Nomads have inhabited the Great Equatorial Wastes for as long as anyone can remember. Unlike the outcasts and scavvies, these rugged survivors are born to the wastes, adapted to life in a desolate and deadly environment. Eschewing vehicles, which require fixed workshops and...
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GW_99120599035
Ash Waste Nomads have inhabited the Great Equatorial Wastes for as long as anyone can remember. Unlike the outcasts and scavvies, these rugged survivors are born to the wastes, adapted to life in a desolate and deadly environment. Their ragged clothes, rebreather masks, and scavenged...
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GW_60010599004
Necromunda is a vast planet, dominated by sprawling hive cities. To leave the shelter of the cities is to brave the Ash Wastes – a massive expanse of polluted and desolate dunes inhabited by outcasts, prospectors, and those who have adapted to life in these harsh environments. Gangs are...
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GW_60050599011
Expand your games of Necromunda with these 26 cards. Representing the myriad tricks and schemes that can be used to gain an advantage in the underhive, these cards offer a great way to reference your gang's tactical options mid-game. As well as 18 gang-specific Tactics cards that perfectly...
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GW_99120599031
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GW_60050599007
Unleash the wrath of the House of Faith with these 26 handy reference cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. As well as 18 gang-specific Tactics cards that perfectly encapsulate the way that House Cawdor fight, there are also 8...
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GW_60040599027
From the outside, other Necromundans see House Cawdor as bonepickers, scavengers and beggars, little better than hive rats. But House Cawdor has faith, a faith so strong that it has been saved from extinction where so many other Clan Houses have succumbed to the march of time or other disasters....
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GW_99120599020
Ogryns are one of the most commonly seen strains of abhuman throughout the Imperium. What they lack in intelligence they more than make up for in terms of strength. As such they are in great demand in the underhive, where they fulfill a variety of roles. Of course, some gangs are known to take...
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GW_60050599004
Expand your games of Necromunda with these 26 cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. As well as 18 gang-specific Tactics cards that perfectly encapsulate the way that Slave Ogryn gangs fight, there are also 8 blank Fighter cards...
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GW_99120599019
Death Maidens and Wyld Runners represent the two ends of the Escher lifecycle. All Escher adolescents grow up in the Wyld, learning everything they need to know about hive life free from the oppressive societies imposed by most other Clan Houses. As they come of age, they either join the clan or...
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GW_60040599023
Strength is all for House Goliath. Without the physical strength to dominate rivals or to endure the hardships of Necromunda, a Goliath is nothing. They were created as a slave race to work the refineries and forges of Necromunda and toil in places where even hardy Necromundans could not...
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GW_60050599002
Expand your games of Necromunda with these 26 cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. As well as cards specifically for the Corpse Grinder Cults, there are also a number of Gang Tactics cards that can be used by any gang. This...
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GW_99120599012
More akin to an army than a police force, the Enforcers trade in violence and control, purging settlements and habzones if even the faintest hint of sedition against Lord Helmwar’s rule is uncovered. When bigger disturbances need to be dealt with, the Subjugators are unleashed, delivering...
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GW_60040599014
Note: a copy of the Necromunda: Underhive boxed game is required to use this supplement. The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 3...
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GW_99120599001_mail
Add to and expand your games of Necromunda Underhive and Gang War with this set of plastic barricades and objectives. Included in the set: - 18 barricades; - 10 crates, with separate lids; - 4 frag traps; - 2 melta traps; - 2 gas traps; - 8 free-standing command terminals; - 2...
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GW_99120599002
Used to block off corridors and lines of sight in games of Necromunda Underhive, Bulkhead Doors are an indispensable tool in the arsenal of every gang. Now, with this pack of 14 plastic doors, you can expand your games and add more and more strategies. There are 7 unique designs – 2...
3,450 руб В наличии
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GW_99220599025
Vehicles in Necromunda have their own set of rules, which call for specific dice – this dice set contains all the different types of dice you'll need to ride your bikes, trucks, and land trains out into the ash wastes, including Location Dice for determining where they've been struck, Damage...
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GW_99220599023
As the gangs of Necromunda venture into the barren ash wastes, they'll need all the help they can get to face the horrors ahead. Show the stubborn pride of House Orlock with this themed dice set, containing all the different types of dice you'll need for games of Necromunda – including D6s with...
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FW_99850599084_mail
Exo-armour is among the many tools and machines employed by the Squat Mining Clans of Necromunda – originally designed for protecting Squat miners in adverse environments, these suits have been adapted over the centuries to incorporate heavier weaponry and better defences against Necromunda’s...
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FW_99850599067_mail
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FW_99860599070_mail
The kid sister of Margo Merdena, and youngest of Slate Merdena's twelve daughters, Vespa is a loose cannon – quite literally! When her rebellious nature started causing problems for the family business, her father sent her out into the ash wastes. This turned out to be a wasted effort, as no...
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GW_99120599038
The Squat clans of Necromunda have mined, traded, and survived on this dangerous planet for 10,000 years, travelling the wastes in massive land trains to search for deposits of rare resources. When they locate such a dig site, these abhuman delvers settle in extract all the wealth they can...
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GW_60040599034
Beyond the choking hive cities of Necromunda lie the ash wastes – sprawling outlands plagued by unpredictable weather and vicious beasts, where gangs of prospectors and nomads eke out a precipitous existence between polluted dunes and radioactive skies. Ferried across the rolling roads of this...
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GW_99120599047
The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't avoid its irradiated quicksand and toxic mine pits. Gangs that operate in the Great Equatorial Wastes, and the Ash Waste Nomads who call them home, often lay claim to the rugged Thatos Pattern...
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GW_99120599044
The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't take shelter from the toxic storms and rabid fauna. Gangs that operate in the Great Equatorial Wastes, and the Ash Waste Nomads who call them home, use Thatos Pattern Hab Modules for protection and...
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GW_99120599048
The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't take shelter from the toxic storms and rabid fauna. Gangs that operate in the Great Equatorial Wastes, and the Ash Waste Nomads who call them home, use Thatos Pattern Hab Modules for protection and...
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GW_60050599015
Sometimes you have to take big risks for big rewards. The House of Iron stands ready carve out new and profitable trade routes across the ash wastes with this 26-card deck of vehicle-focused Gang Tactics for House Orlock, including Gang Vehicle Cards to ensure your games purr as smoothly as...
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GW_99120599032
The underhive of Necromunda is a close and brutal place, where short-range gunflights take place as fighters dart between cover, and brutal melee combat is almost impossible to escape from. With this massive boxed set you can recreate the rusted, crumbling environs of Necromunda on your tabletop...
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FW_99850599061_mail
Gangs often entice specialists to aid them in their missions. As with any survivor in the underhive, these folks can hold their own in a fight – but that's not why gangs like them around. Food in the underhive rarely holds any joy. Most meals consist of corpse-starch or nutri-slime,...
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GW_60220599011_mail
Outnumbered and outgunned? Never fear, the Underdog Card Pack is here! This 26-card pack contains a host of tactics your gang can perform if the difference in credits between your opponent's gang and your own is 400 credits or greater. These Underdog tactics allow you to perform tricks and...
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GW_99120599041
While other Clan Houses proudly proclaim their strengths – and their dominance – to all who will listen, the underhive denizens of Delaque silently wait and watch, leaving others to wonder what dark thoughts the House of Secrets harbours. Upgrade your Delaque fighters with a selection of...
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GW_99120599039
The Outcast Gangs of Necromunda are made up of the dregs of underhive society. These individuals have freed themselves from the constraints of societal hierarchy in order to walk a dangerous and often short-lived path of risk and reward. Hive Scum can be found everywhere, often hired by...
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FW_99550599052_mail
Escher gangers are attracted to the big cats of Phyrr in particular for their exotic looks and killer instincts. Such beasts are rare in the extreme, and smuggling them planetside to Hive Primus is no mean feat, so they are an incredibly rare sight as pets even amongst the hierarchy of House...
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FW_99850599065_mail
House Escher has a long and somewhat shadowy history in dealing in off-world life forms. It's well known that they make extensive use of strange and exotic creatures to fuel their pharmaceutical production, and the fact that it provides the raw materials for their outlandish costumes appears to...
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GW_99120599045
Even in the deadly Zone Mortalis, markets pop up in the crossfire as merchants and scroungers attempt to make a quick sale. Full of rare goods, counterfeit wares, and desirable weapons, these maze-like markets are frequently the sites of firefights between gangs, and the Palanite Enforcers are...
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GW_60040599031
As low as life may seem in the clutches of Necromunda's gangs, there's always a lower rung to which unfortunate souls can fall. These outcasts, hated and spurned by the 'respectable' denizens of the underhive, gather together to form gangs of their own – be it for greed, ambition, or simply...
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GW_99120599040
The outcasts gangs of Necromunda are made up of the dregs of underhive society. These individuals have freed themselves from the constraints of societal hierarchy in order to walk a dangerous and often short-lived path of risk and reward. Scum and outcasts are everywhere in hive life, often...
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FW_99850599063_mail
Servo-rigs are mechanical exoskeletons commonly seen in heavy industry, giving their users extra limbs and enhanced strength to aid them in performing manual tasks. Van Saar gangers wear these hulking rigs into combat, looming out of the shadowy gangways of the hive like enormous arachnids....
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FW_99860599059_mail
Augmeks are well versed in countless forms of technological warfare that the Van Saar practise, and the advanced wargear forms that they employ. Often they will act as the gang’s ‘heavies’, lugging massive weapons into battle, giving their Prime access to unrivalled firepower. Augmeks also stand...
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FW_99850599058_mail
Augmeks are well versed in countless forms of technological warfare that the Van Saar practise, and the advanced wargear forms that they employ. Often they will act as the gang’s ‘heavies’, lugging massive weapons into battle, giving their Prime access to unrivalled firepower. Augmeks also stand...
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GW_99120599033
Upgrade your Van Saar fighters with a selection of death-dealing weaponry, allowing you to create a unique and formidable gang. Also included in this set are alternate heads and arms, so you can personalise your gang even further. This 66-piece plastic kit includes: – 2x plasma cannon – 2x...
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GW_99120599029
pgrade your Orlock fighters with a selection of death-dealing weaponry allowing you to create a unique and formidable gang. Also included in this set are alternate heads and arms, so you can personalise your gang even further. This 70-piece plastic kit includes: – 2x Meltagun – 2x Plasma gun...
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GW_99120599028
A Nacht-Ghul is an assassin and saboteur without peer. Crafted by psychic-science and esoteric chems, they are the edge of the blade in the dark that cuts away the enemies of the Delaque – or the enemies of their friends if it suits their purposes. Delaque gangs will often include these talented...
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GW_60050599008
Expand your games of Necromunda with these 26 cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. These cards offer a great way to reference your gang's tactical options mid-game. As well as 18 gang-specific Tactics cards that perfectly...
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GW_99220599021
Forged in the secret by the experts of House Delaque, these dice are sure to bring luck to any gang hailing from the House of Shadow. Whether you're a Phantom, Ghost, or Shadow, you'll want a set of these dice to show your allegiance to the most mysterious of the clan houses. These 16mm dice...
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GW_60040599028
Unlike other Houses, that are built upon vital industries or are bound together by faith, he Delaque have no defined home and no defined industrial role within Necromundan society. If one were to ask what purpose the Delaque, one would doubtless receive myriad answers. Some believe them to be...
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GW_99860599055
On Necromunda, water is squeezed from every available source, the precious liquid gathered, refined and traded by the Merchants Guild. Master Nauticans are the representatives of the Water Guild when it comes to the procurement of drinkable water, their entourages travelling the hive bedecked in...
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GW_99120599025
The Redemptionist sect believes that Humanity has fallen from the path of righteousness decreed by the God-Emperor and that the sins of Mankind will drown the Imperium in filth and depravity. As long as Humanity is unable to control its sinful nature, it will not be able to unite and conquer the...
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GW_99120599027
The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. The weapons and equipment that they use reflect this brutality. Upgrade your Goliath fighters with a selection of deadly weaponry allowing you to create a...
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GW_99120599026
Masters of pharmaceuticals and chemical manipulation, what Eschers may lack in terms of raw physical strength, they more than make up for in speed, skill, and deadly flair. The weapons and equipment used by an Escher gang emphasise their strengths and lethal skills. Upgrade your Escher fighters...
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GW_99510599003_mail
The walls of the underhive are covered in various pieces of propaganda from advertisements to wanted posters, and from instructions to other markings and tags left by both gangs and authorities. Choose from a huge selection of transfers to bring your Necromunda gaming board to life. This A4...
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GW_60010599003
Necromunda is a world of mines, factories, refineries, and processing plants. The planet is a vast powerhouse of industry, making thousands and thousands of different items for use throughout nearby planetary systems. In the darkness of the underhive, fights between the clan houses over the...
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Orlock Road Captains are, without exception, hard men and women willing to thumb their nose at authority and forge their own path. However, Orlock gangers respect independence as much as strength, and a successful Road Captain needs to be the embodiment of both of these traits. A good Road...
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GW_99120599024
Reckless and young, Neoteks have yet to feel the full effects of the wasting inflicted on the Van Saar by their use of their STC’s technologies. They favour either untested or dangerous tech, and are perhaps most well-known for their use of grav-cutters. Far more respected are the Archeoteks,...
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GW_60040599026
Necromunda is a vast machine and the sons and daughters of House Van Saar are its engineers. While other clans and Noble Houses have been content to embrace the slavish traditions of the Imperium, in particular its superstitious fear of technology, those of House Van Saar have sought to unravel...
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GW_60050599006
Expand your games of Necromunda with these 26 cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. As well as 18 gang-specific Tactics cards that perfectly encapsulate the way that House Van Saar fight, there are also 8 blank Fighter cards for...
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FW_99550599051_mail
A slightly sinister figure, no one quite knows where Arachnos came from. He just turned up one day in Dust Falls, with his chirurgical assistant in tow – the small misshapen creature thought to be the product of one of Doctor Arachnos' experiments. However, good medical aid is hard to come by in...
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GW_99120599030
The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover, and brutal melee is almost impossible to escape from. Even in such a lethal environment, a gang needs somewhere to live. Create a headquarters for your gang so that they have...
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GW_99120599023
As Orlock gangs grow, they need Arms Masters to support the Road Captain and keep the Gunners and Greenhorns in line. As well as enforcing order, they lead by example, either cracking heads or unleashing their Cyber-mastiffs on enemy fighters. Wreckers, on the other hand, are young hot-headed...
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GW_60040599025
In just a few short millennia, House Orlock has risen from a loose alliance of Clan Families and waste prospectors to become the largest mining operation on the planet. The image that the House of Iron present to outsiders is one of veteran rebels, outland ash-riders, and bare-knuckled hardmen....
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FW_99550599048_mail
House Escher is perhaps the most strikingly different of all the Clan Houses of Necromunda. Like all the Houses it's controlled by a ruling family, and its political life and institutions are dominated by close relatives or families in service. However, while the other Houses have relatively...
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FW_99550599044_mail
Gang Matriarchs are drawn from the craziest, wildest, and most homicidal of the Gang Queen's girls, each one a natural killer. Favouring even more outlandish dress than most Escher, and carrying the deadliest weapons they can lay their hands on, a Matriarch is both gang enforcer, underhive...
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FW_99550599046_mail
Gang Matriarchs are drawn from the craziest, wildest, and most homicidal of the Gang Queen's girls, each one a natural killer. Favouring even more outlandish dress than most Escher, and carrying the deadliest weapons they can lay their hands on, a Matriarch is both gang enforcer, underhive...
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FW_99550599045_mail
Gang Matriarchs are drawn from the craziest, wildest, and most homicidal of the Gang Queen's girls, each one a natural killer. Favouring even more outlandish dress than most Escher, and carrying the deadliest weapons they can lay their hands on, a Matriarch is both gang enforcer, underhive...
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FW_99550599050_mail
In the underhive, the best and the biggest gangs will always attract Hangers-on. Some of these even prove useful to the gang, such as the Rogue Doc and the Gang Look-out. Rogue Docs can patch up injured fighters, while look-outs can spot any unwanted visitors trying to enter a gang's territory....
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FW_99550599049_mail
Feared by the criminals of Necromunda, Scrutinator-Primus Servalen's reputation precedes her. As a psychic null, she is best known for hunting down unsanctioned psykers and delivering them Helmawr's justice with her Scrutinator stub gun. Bring justice to the underhive with Servalen....
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GW_99120599021
gryns are one of the most commonly seen strains of abhuman throughout the Imperium. What they lack in intelligence they more than make up for in terms of strength. As such they are in great demand in the underhive, where they fulfill a variety of roles. It's not unheard of for these Ogryns to...
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GW_60040599024
At once ancient and youthful, House Escher has endured far longer than any other Clan House on Necromunda. Since the times of the first Lord Helmawr, they have established their place as a matriarchy built upon a throne of chems and violence. To outsiders, they are cruel and deadly warriors and...
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FW_99550599040_mail
Unlike most sloppers, who pass themselves off as culinary experts just because they know how to siphon a water still, Bigby can actually cook. This has put him in high demand, although the price for hiring Bigby is often joining him on one of his legendary (and dangerous) ingredient hunts. The...
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FW_ 99560599043_mail
On Necromunda, Chain Lords and Shaklemen are the bloated fight masters and slave drivers of the Merchants Guild readily dealing in both human flesh and human misery. The greatest Chain Lords trade in entire domes, settlements or manufactorums of slaves, sealing the fate of thousands with a...
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FW_99550599042_mail
A type of Brute exclusive to House Goliath, the 'Zerker is a fighter whose body has become warped and swollen to gigantic proportions by the effects of the combat stimms pumping through their veins. While a Stimmer is fully in control of this process, the 'Zerker is entirely at its mercy, their...
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GW_99120599018
In House Goliath, Stimmers are established gangers. While seeking to achieve the peak of the Goliath's aspirational physical and musculature performance, the